{"id":46,"date":"2022-05-12T18:36:39","date_gmt":"2022-05-12T18:36:39","guid":{"rendered":"https:\/\/flux.la\/?p=46"},"modified":"2022-05-26T01:52:00","modified_gmt":"2022-05-26T01:52:00","slug":"designing-for-different-sized-gadgets","status":"publish","type":"post","link":"https:\/\/flux.la\/designing-for-different-sized-gadgets\/","title":{"rendered":"How To Design For Different Screen Size Gadgets"},"content":{"rendered":"\n
Ever since mobile internet traffic surpassed web in 2014, it has continue to grow strong. <\/p>\n\n\n\n
This shift has driven user interface designers to prioritize mobile over web as well. In designing for mobile, it\u2019s important to consider how mobile users hold their gadgets, and where on the screen their fingers will conveniently reach. <\/p>\n\n\n\n
Furthermore, the variety of gadget sizes affects how each device is held, and therefore what parts of the screen are easily accessible to the user. Thus, each type of device has its own UI design needs.<\/p>\n\n\n\n
Although different devices vary greatly in how they are used, they share a common trait: most of their use is with thumbs. This similarity helps designers establish guidelines that create consistency throughout different versions of the interface. It\u2019s important for designers to keep in mind certain rules of thumb when designing for screens of different sizes.<\/p>\n\n\n\n
Smartphones are undoubtedly the most used gadgets. Research shows that the average smartphone user checks their phone before even getting out of bed, and does so over 200 times throughout the day. The ways users hold their phones is fairly predictable: most use one of three common grips. Close to half of users, 49%, hold and use their phones with one hand; 36% hold their phone with one hand and use the other to tap the screen; while the remaining 15% hold the phone with both hands and type with both thumbs.<\/p>\n\n\n\n